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Report: Star Wars Zero Company developer Bit Reactor lays off an unspecified

Imran Khan,Contributing Editor,GameDeveloper.comNovember 9, 2026schedule1 Min Readvia Bit ReactorJust a few months after Star Wars Zero Company developer Bit Reactor let the majority of staff go ahead of the game's…

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Report: Star Wars Zero Company developer Bit Reactor lays off an unspecified
Imran Khan,Contributing Editor,GameDeveloper.com

November 9, 2026

schedule1 Min Readvia Bit Reactor

Just a few months after Star Wars Zero Company developer Bit Reactor let the majority of staff go ahead of the game's launch and a few weeks after it rehired some of the furloughed workers, it seems that Bit Reactor has moved toward laying off an unspecified number of people from the company.

Citing LinkedIn posts from developers who posted their personal news on the job-searching social media platform, Star Wars news site Bespin Bulletin, which spotted these initial posts, points out that these layoffs seem to be the end result of the August furlough and were potentially some of the employees at the end of the three-month furlough process being let go. There is no evidence at present that anyone brought back from the furlough in October were let go, as Bespin Bulletin clarifies.

Bit Reactor was founded in 2022 by former Fireraxis art director Greg Foertsch and leveraged talent from Firaxis' own XCOM series for the development of Zero Company. While public sales data for the game has not been released, and may not be given that publisher Electronic Arts has been taken private, analysis firm Alinea Analytics estimates the game to have sold around one million copies by late September.

After bringing back some of the furloughed workers, Zero Company has received a 1.2 update, but there has been little word about the future of the game since.

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About the Author

Imran Khan

Contributing Editor, GameDeveloper.com

Imran Khan has been in the games industry in various forms for over two decades. He has been a former senior editor at Game Informer, a professional loudmouth at Kinda Funny, and news director at Fanbyte. He has also been doing PR for Vicarious PR and Head of U.S. PR for Japanese VR studio MyDearest, in addition to Producer work on their latest title Brazen Blaze.

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